In digital logic and computing, a counter is a device which stores (and sometimes displays) the number of times a particular event or process has occurred, often in relationship to a clock signal. The most common type is a sequential digital logic circuit with an input line called the "clock" and multiple output lines. The values on the output lines represent a number in the binary or BCD number system. Each pulse applied to the clock input increments or decrements the number in the counter.
A counter circuit is usually constructed of a number of flip-flops connected in cascade. Counters are a very widely-used component in digital circuits, and are manufactured as separate integrated circuits and also incorporated as parts of larger integrated circuits.
In electronics, counters can be implemented quite easily using register-type circuits such as the flip-flop, and a wide variety of classifications exist:
In collectible card games (CCG), particularly in the seminal CCG of Magic: The Gathering, a counter is, in game terms, a representation of an effect generated by a card that is in play or has already been played. In physical terms, it is an object that serves said purpose.
Effects that involve counters include:
In computer networking, the Name/Finger protocol and the Finger user information protocol are simple network protocols for the exchange of human-oriented status and user information.
The Name/Finger protocol, written by David Zimmerman, is based on Request for Comments document RFC 742 (December 1977) as an interface to the name and finger programs that provide status reports on a particular computer system or a particular person at network sites. The finger program was written in 1971 by Les Earnest who created the program to solve the need of users who wanted information on other users of the network. Information on who is logged-in was useful to check the availability of a person to meet. This was probably the earliest form of presence information for remote network users.
Prior to the finger program, the only way to get this information was with a who program that showed IDs and terminal line numbers (the server's internal number of the communication line, over which the user's terminal is connected) for logged-in users. Earnest named his program after the idea that people would run their fingers down the who list to find what they were looking for.
In policy debate, a case, sometimes known as plan, is a textual advocacy presented by the affirmative team as a normative or "should" statement, generally in the 1AC. A case will often include either the resolution or a rephrasing of it.
The case is the advocacy established by the affirmative in the First affirmative constructive speech, often constructed around the support of a policy recommendation known as the affirmative plan. While the 1AC defines the parameters for the bulk of an affirmative's argument, the term "case" can be used to cover the entirety of the affirmative argument more broadly, referring, for instance, to additional advantages, counter-arguments, or rebuttal evidence that might be introduced in later speeches (if at all).
The case is a form of on topic debate and can also be referred to as C, if done in the standard way C is a very effective way to win a case. The case is generally organized into sections called "observations" or "contentions", with advantages attached to the link or link break.
Planá (Planá u Českých Budějovic, German: Plan) is a village in the South Bohemian Region of the Czech Republic. It has (in 2009) 278 inhabitants and lies approximately 4 km southwest from České Budějovice.
First written mention about the settlement is from year 1259. During 1687–1849 and 1868–1990 the village was administrative part of nearby city České Budějovice.
Public domestic, private and military international airport (built in 1939) is located on area of the village. ICAO: LKCS. Concrete runway is 45 m wide and 2500 m long.
Coordinates: 48°56′45″N 14°26′32″E / 48.94583°N 14.44222°E / 48.94583; 14.44222